I found the article on “Augmented Reality in the Classroom”
to be great support for the discussion we had on augmented reality in our last
class. The article gives several tips on how to effectively use augmented reality,
find the apps, recommends certain apps, and how to bring it into our future
classroom through lesson planning and student involvement. The article recommends
spending time choosing the best apps for each class, and then familiarizing with
the app before class. The teacher then approaches the apps with the mindset of
the content, not the app, must be the focus. I really like how the article
points out the need to decide whether augmented reality will help with learning
or is just a gimmick. I found the ability to make student’s work into augmented
realities to be a really interesting idea. The key through all of the article
was finding ways that augmented reality will enhance learning, so that students
are both educated and entertained.
I tried Dinosaurs and
Bunnies! App from group 1. I found these
apps to be intriguing, but not very interactive. The Bunnies! app used the camera on the IPad to place bunnies around
the room. The only educational function I could find was using it to look at
bunnies on a lesson on bunnies. The Dinosaurs
app also used the camera to place dinosaurs around the room, but also allowed for
clicking on the dinosaurs. Once clicked, the app described the name and facts
about the dinosaur. These facts could be used in a lesson, or once again to
provide a up close look at dinosaurs. I think the Dinosaur app could provide an interesting hook on a lesson on
dinosaurs. Both of these apps did not give the user many options to control the
app. I would most likely only use these apps to take up time at the end of
class or make available in free time.
I tried the Anatomy 4D
and Quiver apps from group 2. The
Anatomy 4D apps seemed to be a great tool to teach about the human body. The
app allows for someone to take off layers of the human body to look at parts of
the body like the circulatory system or bones, or look how the body works as a
whole. This app provided lots of information on each part of the body and its
function. My only complaint for my future classroom was that if the skin is
applied, then the body is shown naked which may be a distraction. Maybe there
is a way to prevent this or make a classroom rule. Overall, Anatomy 4D seemed to be great tool to
use on teaching about anatomy or a positive way for students to spend free
time. The Quiver app allows users to color “target pictures” that then come to
life using the app. The app allows for the picture to do multiple functions,
like kick the ball or ice skate. The app seemed to mainly be a way to have fun
in free time, but perhaps could be used to make art fun or a lesson on colors.
Both of these apps were much more student involved then the apps from group 1.
I think all of these apps could be used in some way in my
future classroom. I would use the Bunnies!
app only with children for fun. I would use the Dinosaur app with elementary students as hook for a lesson on
dinosaurs, to learn a few facts on dinosaurs, or just for fun. I would use the Quiver app with any grade (I think even
high-school students would secretly find it fun), but mainly for fun or perhaps
as a reward for good work at the end of the day. I would use the Anatomy 4D app to teach about any of the
specific parts of the body given in the app or anatomy in general. The app
might also be good for a health class or just for fun. I like Anatomy 4D especially, because I think
many different types of kids would find it interesting and learn fun facts
while exploring it. I think overall that using augmented reality apps provides
students a break from the typical learning lessons they receive, and puts them
in situation to interact with technology, not just watch it.